We also use these manual reviews as an opportunity to remove the most disruptive players ahead of schedule. These manual reviews help us find cheats that aren’t automatically detected that we then use to improve Vanguard so that automatic detection (and bans) will happen in the future. Each day the analysts (sometimes guest starring myself) review the most suspicious players, usually starting with the most reported players. Our anti-cheat analysts also use reports to drive the manual review process. Vanguard also uses the number of reports (more specifically the number of unique reporters and number of games in which the player was reported) as an indication of confidence in its findings-which helps us ban players faster and, in many cases, without manual review. On the automated side, the Vanguard backend uses reports to decide whether or not a player should receive additional scrutiny, such as a higher intensity game integrity scan. Reports feed into many of our team’s processes both automated and manual. It’s really important that players use the in-game reporting tools everytime they see something suspicious, it’s the best way to help us keep the game fair!
Unlike Vanguard’s automated systems (Riot Vanguard is our anti-cheat system) reports bring human insight to our anti-cheat efforts at an otherwise unobtainable scale and bring with it a direct look at everyone’s experience in game. Reporting gives players a way to directly tell us, your faithful anti-cheat team, what suspicious activity is going on in their games. One of the most powerful tools in the fight against cheaters is player reports. Hey it’s Paul “Arkem” Chamberlain, your VALORANT anti-cheat lead here again with a quick spotlight on the importance of player reports.